I posted this question because I consider to go there, and I'm interested if somebody else would like to attend too. It's a long travel from Germany to Japan for me, so I think a good reason to attend would be making a presentation: Application of pgf/TikZ in Science and Technology Since I'm maintaining TeXample.net with the TikZ Example Gallery, I had ...


I'm planning to go. And I'll probably submit a paper. Not traveling by train, like Joseph, but by motorbike, of course. ;-)


i've asked for time off to attend, and, barring disasters, hope to be there. no decision yet on any presentation, but there are some possibly interesting topics that might be considered.


I plan to attend, to put faces to names of many of the wonderful people here on this site (and elsewhere too), and also to learn about new, exciting developments in the world of TeX and Friends! I submitted an abstract with the title: Pretty-printing Git commit history graphs with PGF/TikZ Update: My abstract was accepted by the conference committee and ...


I'll be going: my first TUG meeting :-) The plan is to talk about the recent work I've been doing on case changing and other things that need Unicode data, so something like Joseph's Adventures in Unicode-land paired with one about the galley entitled Through the \parshape, and what Joseph found there


Guess the answer in my case is going to be yes (might even cycle there) and yes (I plan to give a talk) -- see you there folks


I plan to be there and I plan to submit an abstract, too, with the preliminary title: Creating university journal and theses LaTeX classes/templates. (As a note, it seems that I have currently one empty seat for anybody on the axis Prague--Nuremberg--Darmstadt, probably Sunday overnight in and Thursday morning out.)


I would love to go to TUG 2013 in Japan. I would have visited TUG 2012 but couldn't because of my PhD studies. As a presentation topic I would like to talk about some parts I contributed to. I think either a talk about using stand-alone diagrams etc. in larger document, e.g. standalone with a comparision to the externalise TikZ library. An alternative would ...


I need to get a move on to organise it, but I'd like to attend this year as well. Especially if Joseph will be there, since we've never met before! But I'll need to come up with something to talk about quick smart…


I will be there, of course ;-) If there are any questions concerning planning, travel etc, I will try my best to help


Me too planning to come for TUG-15. :) There is a mailing list for TUG-15 possible attendees. TUG-15 mailing list It will be great to discuss travels plans on mailing list. So that one can refer back to the information specially about travel plans etc. of others to join for travel.


I will try to attend just for the lolz and of course a little bit of autobahn naughtiness... I don't have any idea for an abstract yet and probably I won't anyways. So it depends on how much I can spare.


I will attend TUG 2015. I submitted an abstract entitled Functional data structures in TeX which was accepted.


I'm planning to go. And I don't plan to submit a paper.


I'd like to go as well but am not sure if it fits my schedule.


My presentation's abstract is here: TeX Live for Android: Development and usage. One of my friend, Jie Su, also provided a presentation: A short history of TeX in China. We will introducing PUTeX to the TeX world.


I had really hoped to go but it's looking impossibly tight with my end-of-semester teaching. I've enjoyed TUGs 2010 and 2012 and would highly recommend the trip!


I'd really like to go. Not sure I can yet bit its on my wishlist


I plan to arrive Sunday and to stay for the whole conference. Luckily my job projects will allow it, even better, I can do it as a business travel. At work people saw my TikZ generated network architecture drawings.


me ................................................................


I'll be there; arriving on Sunday and departing on Thursday. We should organize a TeX.SE BoF session.


I would like to make a presentation about programming video games in LaTeX using the build in functionality in PDF files that is supported by Adobe reader.

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